SONIC ADVENTURE

SONIC ADVENTURE (1998)

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there is no game that better encapsulates the feeling of being physically held together by duct tape, glue, ambition, and cheese than sonic adventure 1. and here's the interesting thing about it: it's actually pretty good, despite. the ambition is there--it shows in the gorgeous graphics on display (usually), the insane attention to detail in window refractions and reflective surfaces, the mixing of various characters' stories as they intersect and collide with one another... and it all really does truly feel like an adventure, this handful of interesting locales to explore all interconnected to one another that creates a world felt lived in (more on this further down). the cheese is there--the story and dialogue is near absolutely miserable, standing in two different puddles: the left foot resides in so-bad-it's-good (and occasionally, occasionally, absolutely occasionally: so-good-it's-good) while the right foot rests in holy-shit-everyone's-talking-so-slow-i've-seen-this-cutscene-from-five-different-angles-please-move-it-along. and the duct tape and glue is there--sonic adventure feels like it's falling apart at the seams, a myriad of bugs working tirelessly to destroy (or enhance) your experience via collision errors, graphical glitches, camera angles sucked through vortexes and spit out through the fabric of reality...

but i said it's good, right? yeah, surprisingly, i'd say so.

while you start the game with sonic (it's his adventure, right?), you eventually go on to unlock several more, and they all have their own adventures, too (though shipping the game as E-102 Gamma Adventure probably would've resulted in fewer sales...). sonic, surprisingly, plays the dullest. his levels are an endless series of set pieces and gimmicks that essentially play themselves, almost to the point where you can just set your controller down and take a super sonic speed piss and come back to find the level successfully completed. it's the other characters who shine harder: tails gives the player a broken but hilarious recontextualization of sonic's campaign, amy pits you against genuine platforming, gamma is a (surprisingly fun) race against the clock (with guns), and knuckles is exploration dialed up. oh, there's also this rat named big who is coupled with horrific, teeth grating gameplay in which you play a worse version of sega bass pro fishing.

despite how aggravating it is to be locked into watching similar cutscenes repeatedly set to a story barely above acceptable for a children's animated tv show, it is admittedly really cool to see how the various characters play off of each others' actions, consequences, and choices as you yourself slowly put the pieces together in time for the finale. again, it makes sonic adventure feel like a very living, breathing place, and that goes double for the hub world and its npcs. bizarre, by the way. absolutely, ridiculously bizarre writing litters sonic's city that's localized in such a warped way i can't actually tell if it's good or bad. let me try my best to explain: npcs will sometimes have the flattest ass waste-of-seven-sentences to give you, or they'll drop a mind numbingly funny observation of their absurd diet, implying that all anyone can eat is burgers because... there's a burger shop and that's it. one thing certainly intentional is that each npc grows along the story's path, each realizing little arcs of their own. again--it makes it all feel so real and comfortable.

boss fights are probably the worst aspect of the game. they're either really uninteresting, or really uninteresting AND long. cutscenes are rough, as mentioned--they go on, and on, and on, and everyone but eggman sounds like they're acting with the very first take from the studio--tails in particular sounds like sega team kidnapped a genuine child. facial animations are destroyed beyond repair given they lip sync relatively well with japanese--english outta sonic makes him look like a psychopath. something bugs me for sure. and speaking of sonic, again, his levels aren't interesting gameplay wise. sure, the spectacles are interesting, but it's probably a bad sign when the most fun you can have with that blue rat is attempting to break the game with his bugged mechanics.

all that said, it is intoxicatingly charming, and i certainly wouldn't have bothered to finish the game if i didn't like it. it's not the absolute great game it could've been but, for what sonic adventure is, i appreciate a lot.