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there definitely exists an ambient difference between portal and its sequel: while the first game demonstrated pitch black humor set against a haunting, sterile environment, portal 2 feels considerably lighter hearted and goofy--even feel good, for some reason? this approach no doubt helped jettison the game into absurd popularity and success, and i don't blame valve either for not wishing to retread the same ground twice but, regardless, it's just not quite as enjoyable to physically be in aperture science this time around.
of course the writing is hilarious, sure, and absolutely memorable, but it's also kind of... well, let's just call it the best written marvel movie. gameplay's also running on the whole "let's not retread the same ground twice" design philosophy as well, with less emphasis on physically going in and out portals and more on using said portals to manipulate other things to go in and out, and around and throughout and etc etc. i don't think it was a bad idea to do this, but it's funny that the levels are designed to such a point that their testers literally forgot they could even just walk through the damn portals, as one developer commentary node recalls. so in a sense, there's a bit less... magic to the whole ingenious simplicity of portal's concept overall. but hey, it's also really, really cool to play around with the varying gels and light bridges and cubes with turret limbs sticking out. i think my favorite aspect of portal 2 is the sound and music design, where seemingly every object and "tool" emits some wavelength of noise, and many manipulate their sounds in response to player actions and proximity. the gentle humming of the lasers, the bouncy synths of the bouncy gel, the underwater obfuscation of the... uh... blue wind tunnel things--it's all really mesmerizing. the technical side is cool, too, their approach to rooms next to rooms that don't actually exist next to each other (another node explains further), and the gel physics are cool as hell. yeah, a lot of the game is cool as hell. oh, there's also that whole cooperative aspect. i've played through it a dozen times with a dozen different people at this point and, yet, it's still just REALLY fun to experience with others, especially when you're playing with newcomers to the whole experience. hell, i'll probably be playing this game for another decade just to tag along with those who have somehow lived under a moonrock all this time. so yeah. portal 1's short, sweet, and perfect. portal 2's much longer and has some sacrifices made with an overall different design philosophy, but it's pretty damn sweet too.